-
Notifications
You must be signed in to change notification settings - Fork 46
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
WRATH: Aeon of Ruin upstream support #1
base: master
Are you sure you want to change the base?
Conversation
…avior of missing -game name
…ection message to ease the processes of backporting and modernization
…hile not moving
…from view smoothing and bobbing for a short time
…by 1 check (may introduce division by zero warnings), as per wrath-darkplaces
… screen cvars), as per wrath-darkplaces
Wrath can now at least enter a map. Performance is horrid by next level. More work remains.
The game works now. Some console spam related to VM_fgets that I'll need to look into. Other than that, it doesn't have horrid framerates anymore in e1m1.
This needs some merging against the current master again. About 2 years ago I successfully tested this branch with Xonotic and WRATH. It also would fix two issues on the dp gitlab. Besides support for WRATH, I think the coolest benefit of this MR for dp in general is the Texture Lookup Table feature (ac6cc77 + bb4f48e). I've attached a lut.pk3dir.zip with some tables if anyone wants to play around with that. Set |
@incognico There's still a few remaining bugs such as broken loading screen and invisible shotgun otherwise this MR would be merged into master outright rather than syncing with master forever. But I haven't found the time. |
Is this pull request still necessary/wanted now that the Wrath engine source has been released? |
Well it was released a few years ago and this branch is based on that source code, the difference being that this MR targets master while Wrath itself is built upon a old snapshot of DP. So the answer to the question is yes it is. It also adds nice bonus features to DP which other games could make use of. |
The engine source has been released for years. This patch forward-ports their modifications so we natively support it upstream |
This branch is based on the source from Wrath's alpha version, not the full release, so there is likely a lot that is missing here (beyond what still needed doing). |
No description provided.